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ZBrush Kraken

Scenes & 3D Models

The House on Ash Street

Proof of Concept and Design

A short introduction clip to provide the atmosphere and style for a horror and puzzle-based game. Created in Unreal Engine using Quixel MegaScans, audio from Freesound.org, and IUPUI University Library. Environment design and animation created by me.

The Kraken

ZBrush 2021 and Pixar Renderman

 

Learning to use ZBrush I created this sculpture and textured it. Final render was completed in Maya 2022 using Pixar Renderman R23.

Ancient Mosque

Maya 2021 and Pixar Renderman R23

This is a low polygon asset test I created in Maya 2021 and finished with Renderman R23. I wanted to see how much detail I could achieve in a lower polygon count with modular assets for game design.

The Ruins

Unreal Engine 4.26

A real time raytraced lighting test created in Unreal Engine 4 using Quixel MegaScans. Lighting setup and design by me.

The Island 

Unreal Engine 4.26

Sequencer and real time raytraced lighting test created in Unreal Engine to see frame rate and load time performance.

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