Michael Denhart
Game Designer
Scenes & 3D Models
The House on Ash Street
Proof of Concept and Design
A short introduction clip to provide the atmosphere and style for a horror and puzzle-based game. Created in Unreal Engine using Quixel MegaScans, audio from Freesound.org, and IUPUI University Library. Environment design and animation created by me.
The Kraken
ZBrush 2021 and Pixar Renderman
Learning to use ZBrush I created this sculpture and textured it. Final render was completed in Maya 2022 using Pixar Renderman R23.
Ancient Mosque
Maya 2021 and Pixar Renderman R23
This is a low polygon asset test I created in Maya 2021 and finished with Renderman R23. I wanted to see how much detail I could achieve in a lower polygon count with modular assets for game design.
The Ruins
Unreal Engine 4.26
A real time raytraced lighting test created in Unreal Engine 4 using Quixel MegaScans. Lighting setup and design by me.
The Island
Unreal Engine 4.26
Sequencer and real time raytraced lighting test created in Unreal Engine to see frame rate and load time performance.