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Sakura Tunnel

I was provided a single low-resolution photograph of the Sakura Tunnel in Japan as a challenge to recreate the lighting within Unreal Engine.  Using Unreal Engine 5, Maya, Substance Painter, Quixel MegaScans, and a city asset pack I assembled a basic scene with the focus on lighting and optimization. The scene accurately emulates all real-world light sources of the scene as well as the time of day the photograph was taken. 

The scene is rendered through a cinematic camera using both real time ray-tracing and path tracing to capture real time footage as well as high detail still frames. The real time ray tracing utilizes Lumen for light bounces and ambient occlusion and was running at a stable 36 frames per second.

Sakura Tunnel

The original reference image provided.

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