top of page
michael_denhart_sakura_pathtrace.png

Lighting Design

michael_denhart_Sakura_Thumb.png

Sakura Tunnel

A recreation of the Sakura Tunnel lighting to emulate the lighting seen in a photograph.

michael_denhart_Sakura_Thumb.png
michael_denhart_Cavern_PathTrace.png

The Cavern

In this study I used Unreal Engine 5.1 in an attempt to see how much detail I could add to with natural geometry before the scene would drop below 40 frames per second.

michael_denhart_Cavern_PathTrace.png
michael_denhart_City_PathTrace.png

Cityscape (WIP)

A newer project I began to replicate urban lighting with Lumen, Nanite, and Path Tracing in Unreal Engine 5.1

michael_denhart_City_PathTrace.png
bottom of page