top of page
Sakura Tunnel

Lighting Design

Tunnel Reference

Sakura Tunnel

A recreation of the Sakura Tunnel lighting to emulate the lighting seen in a photograph.

Sakura Path Trace Render
Cavern Raytraced Render

The Cavern

In this study I used Unreal Engine 5.1 in an attempt to see how much detail I could add to with natural geometry before the scene would drop below 40 frames per second.

Cavern Path Trace Render
The City Render

Cityscape (WIP)

A newer project I began to replicate urban lighting with Lumen, Nanite, and Path Tracing in Unreal Engine 5.1

The City Path Trace Render
bottom of page