A recreation of the Sakura Tunnel lighting to emulate the lighting seen in a photograph.
The Cavern
In this study I used Unreal Engine 5.1 in an attempt to see how much detail I could add to with natural geometry before the scene would drop below 40 frames per second.
Cityscape (WIP)
A newer project I began to replicate urban lighting with Lumen, Nanite, and Path Tracing in Unreal Engine 5.1