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Plague

Style: Point and Click Adventure
Platform: PC
Engine: Unreal Engine 5
Development: July 2022 - March 2023
Role: Proof of Concept developer, Lighting Artist
Originally described as a point and click adventure Plague is a collaborative project that began at the Academy of Art University. I originally assisted the pre-production team with creating a proof-of-concept model in Unreal Engine 5. I later returned to the project as the lighting and visual effect artist to help bring a cohesive visual to the final demo project. The project was shown at GDC2023 and PAX East 2023 with great success and positive reception.
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